宋刚:低延迟、高隐私敏感任务(如图像模糊化、语音前处理),我们优先在端侧执行;多意图理解、精准问答及第三方服务调用则依赖云端。整体策略是“端云协同”。
11:24, 4 марта 2026Из жизни
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In order to iteratively develop the offline architecture while also continuing to support the live-service flows, we introduced a local feature-flag that controls whether this new serverless mode is enabled. When disabled, the game functions as it did for the online live-service era sending out real HTTP requests. However, when the feature-flag is enabled, HTTP requests to the Towerborne service domains instead get routed through the local DLL rather than over the internet. From the Unreal game client’s perspective, it is still continuing to make the same HTTP requests as it did in the live game; none of the code surrounding these individual API requests needs change.