}BfServerless::ProcessHttpRequestFunc FBfServerlessModule::DllProcessHttpRequest = nullptr;LoadFunction(DllProcessHttpRequest, TEXT("ProcessHttpRequest"));Unreal has no additional information about the loaded functions, only a raw function pointer. As such, it is critical that the corresponding C# and C++ structs are exactly aligned. If they are not perfectly byte-for-byte compatible, we will have problems.
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Жители Санкт-Петербурга устроили «крысогон»17:52
Storage Nightmare: A CH car profile for a region can be massive (e.g., OSRM's Europe is tens of GBs, their global car profile around 200GB for just one profile). Our goal was to keep all profiles and parameters for the entire planet well under 20GB.